lesson 1: |
a frame by frame animation |
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getting used to the director interface: painting in the cast, animating in the score and showing spites on the stage. further: onion skinning, cast to time, real time recording, duplicating an animation and reversing the timeline. |
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lesson 2 & 3: |
the dutch pda shop |
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working with markers and behaviors, embedding fonts in your movie, animation and film loops, exchanging cast members. |
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you start with an animated splash screen |
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and you click on "shop" to see the overview page with 8 pdas. |
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clicking on one of the pdas gives detailed information about the selected model. |
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lesson 4: |
the bouncing brick |
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working with keyframes and tweening. all the tweening possibilities (blend, skew, rotate, position, ease in/out). learning the different shapes of the bounding box and their meaning, and the different color codes of an animation on the stage. |
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in a few seconds, this rubber brick will hit the ground with a loud splat, bounce back and fade into oblivion. |
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lesson 5: |
rotating spycam with different zoom points |
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a combination of techniques so far. |
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the camera rotates and stops at a specific point. the user can then click on a part of the image to let the camera rotate to the until the next point, or zoom in to a detail of the picture. |
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these are just stills of the movie. in the movie birds fly by and smoke comes out of the chimneys. |
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lesson 6: |
a full functioning movieplayer |
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scripting by hand in javacsript, vector shapes |
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these cool guys can also drive backwards very fast. |
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lesson 7: |
the drum machine |
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working with the 8 soundchannels of your soundcard |
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you can play along with a clubhouse loop. every part of the picture generates a drum sound. |
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lesson 8: |
cd creation |
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how create a mac/pc hybrid cd, make the cd autostart, the "stub" script technique and a few commercial and artistic examples on cd |
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