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sprite & member object properties

what are the names of the properties

legend:
property : use without object reference
[ ] : read-only property
   
member():
all bitmap button digital video field movie
[castLibNum] [height] behavesLikeToggle controller alignment center
[depth] paletteRef buttonType crop autoTab scriptsEnabled
fileName picture enabled [digitalVideoType] backColor sound
[loaded] regPoint hilite directToStage border  
media [width] initialToggleState [duration] boxDropShadow  
[mediaReady]   [labelString] frameRate boxType  
name     pausedAtStart dropShadow  
[number]     preLoad editable  
palette     [timeScale] font  
purgePriority     [trackCount(member)] fontSize  
scriptText     [trackStartTime(member)] fontStyle  
[size]     [trackStopTime(member)] foreColor  
[type]     [trackType(member)] [lineCount]  
      [video] lineHeight  
        margin  
        [pageHeight]  
        scrollTop  
        text  
        wordWrap  
           
script shape sound shockwave audio text transition
scriptType filled [bitRate] [bitsPerSample] [picture] changeArea
  [height] [channelCount] copyrightInfo scrollTop chunkSize
  lineSize [cuePointNames] [duration] text** [duration]
  pattern [cuePointTimes] [numChannels]   transitionType
  shapeType [sampleSize] [percentPlayed]    
  [width]   [percentStreamed]    
      preLoadTime*    
      [sampleRate]    
      soundChannel    
      [state]    
      streamName    
      URL*    
      volume    
  * writable only when the SWA streaming cast member is stopped
** read-only in projectors
castLib():
fileName*
name
number
[number of members]
preLoadMode
selection
  * read only for internal castlibs
castLibs():
number
   
sprite():
all bitmap button digital video field shape sounds
blend backColor behavesLikeToggle [currentTime] editable backColor [currentTime]
[bottom] foreColor enabled movieRate   foreColor [mostRecentCuePoint]
castLibNum height isToggle movieTime   height volume
constraint width   startTime   lineSize  
cursor     stopTime   width  
ink     [trackCount(sprite)]      
[left]     [trackEnabled]*      
loc     [trackNextKeyTime]      
locH     [trackNextSampleTime]      
locV     [trackPreviousKeyTime]      
member     [trackPreviousSampleTime]      
memberNum     [trackStartTime(sprite)]      
moveableSprite     [trackStopTime(sprite)]      
puppet     [trackText]      
rect     [trackType(sprite)]      
[right]     volume      
scoreColor            
scriptInstanceList            
[scriptNum]            
stretch            
[top]            
[tracking]            
trails            
tweened            
type            
visible            
  * Use setTrackEnabled to enable and disable tracks